During Nintendo Direct last month a key aspect was to up the release of new Wii U games and president Satoru Iwata has discussed timeframes.
Despite launching with the brand new 2D multiplayer New Super Mario Bros. U and the franchise-heavy Nintendo Land, the Japanese studio did acknowledge during last month's Nintendo Direct that the lack of any new Nintendo games since is an issue.
Satoru Iwata promised and revealed a selection of titles in development, and speaking to investors this week he was asked about when these games would make it to retail.
Fortunately for those seeking more first party efforts - "Nintendo are not thinking about a long timeframe", he assured investors. "We are thinking about mid year, up to the end of 2013."
There is also the Virtual Console service that Nintendo are launching this spring on Wii U.
Iwata also revealed that alongside the big hitters he mentioned during Nintendo Direct, there are also "games that are slated for the end of the year that we haven't mentioned yet".
Longtime Nintendo designer Shigeru Miyamoto added that he and the studio feel that "it takes time to understand the charm of Wii U" and the games that have been released so far are part of the company's evergreen approach - where they would continue selling for at least two, three years instead of trailing off after a few weeks. New Super Mario Bros. U is an example of this sustainable approach.
Nintendo Land touched on two screen, asynchronous play, and the upcoming Game & Wario should explore the concept further. The ideas don't stop there as Miyamoto did confirm that the studio has "lots of ideas for two screen play", but Nintendo do "need more employees internally and externally so we are strengthening our development teams."
Would you like Nintendo to rush out these games - like a new 3D Mario and Mario Kart Wii U - before the end of the year, or should these teams work on these titles a while longer?
Are you excited about a wealth of Nintendo games before the end of 2013?
Q. What is the timeframe of the new software you were mentioning? What about the development structure?
Iwata : we are not thinking about a long timeframe. We are thinking about Mid year up to End of the year 2013. We also have games that are slated for end of the year that we havent mentioned yet.
Miyamoto : It takes time to understand the charm of wiiu. We are currently offering a few titles but we are aiming for games that sell steadily for the next 3 years not for games that stop selling after a few weeks. We have a lot of ideas for 2 screen play. We definately need more employees internally and externally so we are strengthening our development teams.
Q. Cloud gaming is becomming popular. What about a unified platform?
Iwata: there are things you can do with cloud gaming and there are things you cant do. We dont agree that cloud gaming is the future and we are trying to work hard on a future where gaming only consoles are not gone. Unified platforms are for us not platforms that are one but rather platforms that have the same development architecture. This also means that there could be more platforms.
Mizamoto: We needed to create new development environments for wiiu and 3ds unlike wii which reused the gamecube architecture. We are unifying our development teams to accomodate this challenge and minimize the losses while preparing the shift. I think handhelds and consoles will coexist as the aim is different.
Q. Asymmetrical multiplayer and pikmin 3
Iwata : I hear a lot of people saying that Nintendoland was great, so we think asymmetrical gaming is not a bad thing. However it is hard to get the message out, that this is a fun way to play.
Miyamoto: Pikmin3s greatest charm is to look at the Pikmin in HD. I think it is a great strategy game that has a constant minimap displayed on the gamepad. There is also OffTV play.
Q. Isnt the WiiU architecture too much focused on the GPU?
Miyamoto : For High End graphics there is a hurdle, since we have to reeducate our people. The development itself hasnt changed but we are recruiting specialists that can become core members in each specialized area. External Developers are used to shader techniques and we are collaborating a lot with external companies nowadays so we have a very good development structure.
Iwata: Every gaming hardware has its specialities. There is a timing of hit and miss before the functions can be used fully. We were not able to provide development kits that get out all the power of wiiu until mid of last year. With other gaming consoles firms had 6 to 7 years to experiment but our console has a different balance so it is easy to see who has adapted and who hasnt. However this is something time will heal so we are not too worried.
Takeda : WiiU is a machine that has a lot of performance compared to its power consumption. The GPU is definately more pronounced than the CPU . There are people saying that the CPU is weak but that is not true. It is a trendl that the cash memory is whats getting biggrr with CPUs not the processing power. i do not think at the CPu is underpowered. Its just a design where the memory is more stressed.
Q. What about NFC
Iwata : there are two trends. one is with figurines or cards. We are currently working with developers on this and we will see various games this year.
The other one is E-money payment. we are also working on this.
Source:
http://www.nintendo.co.jp/ir/library...0131qa/03.html
Summarized by Loycuter from Ruliweb
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